//Aggro-metoden i BaseEnemyScript protected virtual void Aggro(PlayerCombat newTarget) //Får fienden att bli aggressiv mot spelaren { if (this.initialPos == null) this.initialPos = this.transform.position; if (newTarget == null) return; this.target = newTarget; target.EnemyAggro(this, true); enemyCanvas.enabled = true; healthBar.value = health; }